Hi quick question about companion software for recording with the HTC Vive Binocular Add-on
does it work with the Invisible Companion App?
or is there another kind of software I need to download to be able to mark events, start/stop recordings, etc from my PC?
Hi @user-bf2b1e ! You can only use the Invisible Companion App with Pupil Invisible. The HTC Vive Add-on utilises the HMD-eyes https://github.com/pupil-labs/hmd-eyes framework and Pupil Capture/Player https://docs.pupil-labs.com/core/
thanks a lot Miguel, let me try it out then
Folks, you have an example or advice for how to modify the timestamps of notifications stored in notify.pldata? Perhaps I can remove specific pldata and replace them with nearly-identical pldata, but with modified timestamps?
Hi @user-8779ef! Are you still working on modifying timestamps in your recording? If so, I may be able to help out. If you can share a recording with me, it would make it much easier for me
See my post above. This is an attempt to correct a recording that, for whatever reason, has a temporal offset.
Hello pupil labs, I am using pupil VR/AR with HTC Vive (steam VR) and unity, and I see that the eye tracker is supposed to support data collection at 200 Hz, however, I seem to only get it at 45 Hz. Is there any way to fix it?
responded to this question in the thread: https://discord.com/channels/285728493612957698/1093588351115853944
Hi Pupil Labs. My lab purchased the HoloLens BT300 and the one of the side cameraβs white wire popped out. Is there any troubleshooting or solution to fix this matter? Thank you.
Hi @user-212728! Please reach out to info@pupil-labs.com in this regard
Hey everyone. The Binocular Add-on works with Oculus Quest II ?
Hi @user-e12082 π. Check out this message for reference: https://discord.com/channels/285728493612957698/285728635267186688/956545909884321793
Hey everyone! Did someone here ever tried to install the Binocular Add-on from the HoloLens 1 on the HoloLens 2? I know the HoloLens 2 already has Eye-Tracking bulit-in but unfortunately doesnt measure the pupil diameter... I really hope someone can help me with my issue π
Hey @user-3af4bc π. The HL1 add-on won't fit HL2 out of the box. Some users have developed custom mounts to fit our equipment onto HL2, but we have no insights into how it went. I left your question open to the community in case someone responded here.
Hi everyone, I am trying to combine the pupil labs core with the HoloLens, I am wondering if that's possible to collaborate the pupil capture real-time stream with the HoloLens MX environment? Because we'd like to know what the subject is looking at in the mix-reality environment. Any tips would be really appreciated. Thanks
Hey @user-fae66d! We don't have direct experience with this, although in theory it might be possible. A reasonable place to start looking would be our hmd-eyes repo which contains the building blocks for implementing eye tracking in Unity3D: https://github.com/pupil-labs/hmd-eyes