🥽 core-xr


neil 04 May, 2023, 19:42:31

Hey @user-3af4bc 👋. The HL1 add-on won't fit HL2 out of the box. Some users have developed custom mounts to fit our equipment onto HL2, but we have no insights into how it went. I left your question open to the community in case someone responded here.

neil 04 May, 2023, 19:48:27

Hey @user-fae66d! We don't have direct experience with this, although in theory it might be possible. A reasonable place to start looking would be our hmd-eyes repo which contains the building blocks for implementing eye tracking in Unity3D: https://github.com/pupil-labs/hmd-eyes

user-d407c1 05 May, 2023, 10:22:43

Re: https://discord.com/channels/285728493612957698/285728493612957698/1103988735206490152

Hi @user-89d824👋 ! Are you running Pupil Capture/ Service on the same computer? Could it be that perhaps you forgot to open and connect the add-on previous to run your Unity script? To better assist, can you share what the console log looks like?

user-89d824 16 May, 2023, 09:18:24

Hi Miguel,

Sorry for the late reply - Was caught up with something else.

Yes, I'm running Pupil Capture on the same computer. Funnily, everything seems to be working again after restarting the computer although I haven't made any changes to it.

Thank you!

user-cd03b7 05 May, 2023, 20:22:38

Hey, where are you guys buying your pupil-compatible (gen 1) HTC Vive goggles? HTC only sells the Vive 2/ Pro 2, and the amazon listings for the Gen 1s are mostly used

user-c828f5 05 May, 2023, 20:24:15

Hi all, I want to know if the AddOns (especially HoloLens AddOns) have been spec'ed for gaze tracking accuracy and 3D pupil location accuracy? I understand that we don't have a "ground truth" 3D pupil location on real imagery but if anyone has attempted to spec out on CGI images?

user-c828f5 08 May, 2023, 17:42:00

Hi all I want to know if the AddOns

neil 11 May, 2023, 18:17:19

Hey @user-756d71! Our VR Add-on that's compatible with the Vive Pro is already at a low price point, and these are custom-made research tools made in low quantities, so the margins are already pretty slim. How do you define cheap 😅 ?

neil 11 May, 2023, 18:17:39

https://pupil-labs.com/products/vr-ar/

neil 12 May, 2023, 16:17:33

Thanks for clarifying! Yes that's not on our product offerings as yet. I'm not familiar with Vive Pro eye's sensor specs, although we do have requests for our eye tracking equipment from pro eye users - open-source algorithms, exposed data etc. are all in-demand features.

user-13fa38 18 May, 2023, 18:14:20

Hi Pupil Labs, I have 2 eye trackers right now of which their cameras fell off. I wonder if there is a way I can send the eye trackers somewhere to get repaired. The pins that attach the camera are too small for me to solder myself, and the glue came off.

Chat image

user-d407c1 19 May, 2023, 06:10:12

Hi @user-13fa38 👋! For hardware assistance, would you mind contacting info@pupil-labs.com ? They will try to get you up and running ASAP

user-cd5635 20 May, 2023, 18:16:33

Hello @user-973483! I am doing research that requires me to get this information as well. I was wondering have you found a solution? Your help would be greatly appreciated!

user-973483 23 May, 2023, 14:12:42

Wow, a response to a 3 year old question 🙂 I had a videocall with a Pupil Labs representative back then about the hardware and the sdk. As far as I know/remember saccadic eye movement is calculated offline. But that was 3 years ago so maybe they added some things.

I have no experience with the hardware since I eventually decided to build the project for a HTC Vive Pro Eye

user-cd5635 23 May, 2023, 14:26:12

Gotcha! I kinda figured that it would have to be calculated offline. Thank you for your help though, especially since this was a really old topic lol.

End of May archive