Has anyone answered which angle the Pupil circuitry needs to be placed in an oculus GO to [email removed] ?
Also, does the distance of the Pupils matter when placed within a VR hmd ? Or does the calibration take that into account & adjust accordingly ?
I'm interested in using the pupil eye tracker in combination with our research flight simulator. The simulator has a cylindrical screen with 270° horizontal field of view. Is it possible to use the eye tracker for this type of setup where the user will frequently be turning their head left and right or does it only work well when your head is stationary?
@user-80d0cf the mobile eye tracker can deal with rotations. Your setup should work just fine.
Thanks!