vr-ar


user-c0e5b4 10 August, 2021, 13:32:23

Hello! In the webpage I see this note about Performance: Be aware that screen casting can be expensive in terms of performance. In order to not compromise the VR experience, please consider running Pupil Capture on a second machine connected via local network and/or adjust the screen cast resolution. Are there some steps/instructions somewhere to help me implement this? Do I run Pupil Capture in one PC and Unity in another? Thank you!

user-c0e5b4 11 August, 2021, 13:16:47

Hello! can you please provide some information on how you set it up with the two computers and the local netword?

nmt 11 August, 2021, 19:00:52

Hi @user-c0e5b4, apologies for the delay. Yes, you can run Unity3d + hmd-eyes on one computer, and Pupil Capture on a second computer connected to the same network. Connect to Pupil Capture by entering the associated IP address and port: https://github.com/pupil-labs/hmd-eyes/blob/master/docs/Developer.md#connection-to-pupil-captureservice

user-525b2f 30 August, 2021, 13:01:45

Hi, is it possible to record/pass the Unity scene camera view to the Pupil Player background "World" layer to fenerate the contextual output video for the dara vis?

user-525b2f 30 August, 2021, 13:02:54

ok it is possible thx @papr 🙂

user-b14f98 31 August, 2021, 18:40:26

Hey guys, is there a preferred way to render a gaze visualization only to the game view on my desktop, but not in the HMD?

user-b14f98 31 August, 2021, 18:40:39

I imagine it's a clever use of layers and culling.

user-b14f98 31 August, 2021, 19:14:49

...and perhaps the option render to Main Display.

End of August archive