Hello! In the webpage I see this note about Performance: Be aware that screen casting can be expensive in terms of performance. In order to not compromise the VR experience, please consider running Pupil Capture on a second machine connected via local network and/or adjust the screen cast resolution. Are there some steps/instructions somewhere to help me implement this? Do I run Pupil Capture in one PC and Unity in another? Thank you!
Hello! can you please provide some information on how you set it up with the two computers and the local netword?
Hi @user-c0e5b4, apologies for the delay. Yes, you can run Unity3d + hmd-eyes on one computer, and Pupil Capture on a second computer connected to the same network. Connect to Pupil Capture by entering the associated IP address and port: https://github.com/pupil-labs/hmd-eyes/blob/master/docs/Developer.md#connection-to-pupil-captureservice
Hi, is it possible to record/pass the Unity scene camera view to the Pupil Player background "World" layer to fenerate the contextual output video for the dara vis?
ok it is possible thx @papr 🙂
Hey guys, is there a preferred way to render a gaze visualization only to the game view on my desktop, but not in the HMD?
I imagine it's a clever use of layers and culling.
...and perhaps the option render to Main Display.