any help will be appreciated.🙏
Does pupil lab VR compatable with new VIVE PRO 2??
Please contact info@pupil-labs.com in this regard.
Thanks a lot dear papr. I'll check that page for sure. and about heatmaps what's your suggestion? for example if the data of fixation points(x,y,z and duration of gazes) are accessible by the hmd-eyes for users can I use those data for generating heatmaps? or is there any alternative for this goal?
hmd-eyes does not support receiving fixation data at the moment. But it can be extended to do so. I do not know how one would create 3d heatmaps.
Hi all, could the moverio addon be used with a moverio version different from bt300?
Hi all, I am facing issues with eye tracking calibration with pupil labs. Even though in Unity it says calibration is successful, it is way off the place where i am generally looking. I tried playing with the setting, but still no change. Could anyone guide me to where/what i should be fixing?
Hi @user-542054. A common reason for reduced tracking quality is poor pupil detection. It is critical that you get good pupil detection before you calibrate. If everything is setup correctly, a robust red ellipse should be overlaying the pupil. If you wish, you can share a recording with data@pupil-labs.com such that we can provide more concrete advice
I guess I saw that and it was working fine (by working fine I mean that the red ellipse was overlaying the pupil ). But I will send you the recording today/tomorrow positively.
@nmt: Are you guys working in CET time ?
@user-542054 Pupil Labs team member timezones span from UTC+0 to UTC+7. Edit: Currently UTC+1, UTC+2, UTC+3, UTC+7 (due to seasonal time zone shifts)
Thank you 🙂 I was wondering if I could set up an appointment and then do a screen share
If you haven't already; please send an email to info@pupil-labs.com and we can follow up regarding a support request
Awesome, I will do that right now.
I'm also facing calibration problems; sometimes the markers never accept my fixation, and when I get through the full calibration, the quality is bad. Is there a calibration guide? Any tips and tricks? Can I force-accept a fixation?
As for my setup - we've mounted the cameras to a Hololens 2. Barring questions on software compatibility, are there physical reasons why this might not work? (do these images of my eyes look okay? Does one look better than the other? I tried two different mounts for this picture)
The eye images look ok. If you shared a raw recording with [email removed] that included the calibration procedure, we could give you more detailed feedback.
Will do. Thank you!
Hi all, I am trying to run an old project written by my colleague like 1 year ago. The project uses HMD_Calibration
and HMD_Calibration_3D
as plugin name. But now both plugins are deprecated, so they are not recognized by the current version of pupil eye capture. I noticed in the demos of pupil/hmd-eyes, calibration uses HMD3DChoreographyPlugin
as plugin name. So I suppose HMD3DChoreographyPlugin
can be used to replace HMD_Calibration_3D
.(although I am not whether I understand it correctly). Could you please tell me what is the counterpart for 'HMD_Calibration'? Thanks!🙏
I suggest upgrading your hmd-eyes version. The enwer versions include the necessary changes.
@papr : I was trying to send the shared recording but it is over 300mb, could you let me if i could share it on the dropbox.
of course, that works for us
I have sent it,. please check it
Hi all, do you know if I need base stations for the HTC Vice Pro for working head tracking? I use the Pupil Add-on.
I think so, yes
when calibrating in unity the confidence drops below .80 sometimes but the pupil detection is good how do i make sure that pupil doesn't scrap the calibration data that has confidence lower than .80
Shouldn't the question be why the pupil confidence drops specifically during the calibration if it is otherwise high?
it drops a bit under 80 when i look down in general
ok, that is somehow expected, as the eyelids/eyelashes tend to occlude the pupil when looking down
but when i look at the confidence during the dip its a bit below 80
so how can i stop pupil from scraping that data
The data scraping is there for a reason. Low confidence data tends to be very noisy which effects the calibration accuracy. Maybe you could share an example Pupil Capture recording with data@pupil-labs.com such that I can give more explicit feedback/ideas for improvement before you accept lower confidence data as valid.
But to respond to your explicit question: You would need to write a user plugin that changes the Plugin.g_pool.min_calibration_confidence
value from 0.8 to a lower number
@papr is it possible to calibrate the unitz scene using only one eye?
whenever i try using one eye the calibration fails
Different position of cameras should not affect anything, so you should be still able to get gaze direction and feed that to plugin responsible for foveated rendering, I don't have any direct experience with this but I don't see any particular reason why it should not work.
Generally, there are two things that can limit foveated rendering: Gaze signal delay and accuracy.
I thought they are already using Pupil Labs addon with HTC Vive and Q is if it would still work if they gonna hard fit it to different headset somehow (not recommending that either though).
Yes, your response was correct. 🙂 I just wanted to extend on
I don't see any particular reason why it should not work.